Tsumego: 15,000 Go puzzles
Tsumego are life-and-death problems — the pushups of Go. Twenty minutes of them a day will make you stronger faster than any number of games.
Why puzzles, and not just more games
A game of Go gives you maybe three or four genuinely difficult reading moments. A puzzle set gives you thirty in the same time, each with a known correct answer. That is why every serious player, from 20 kyu to professional, does tsumego.
Reading is the skill of seeing a sequence — "I play here, he must answer there, then I connect" — accurately, before touching the board. It is trainable, and puzzles are the training.
How to actually solve them
- Read it out fully in your head first. Do not tap around to see what happens. The moment you start guessing, you stop training.
- Find the opponent's best answer, not the one that makes your idea work. Most failed solutions collapse because you assumed a weak reply.
- One minute rule. If nothing comes in about a minute, the problem is above your level. Drop a level — easy problems solved cleanly build more strength than hard ones half-solved.
- Repeat sets. Re-solving the same 100 problems until they are instant is a classic method. Pattern recognition is the goal.
The vital point
Most life-and-death problems come down to one intersection — the vital point. Whoever plays it first usually wins the fight. A few shapes worth memorising early:
- Straight three: dead if the opponent plays the middle first, alive if you do.
- Bent four in the corner: famously dead under most rulesets — worth learning the reason.
- The "eye-stealing" tesuji: a placement inside enemy shape that prevents a second eye.
- Throw-in: sacrificing one stone to reduce a group's eye space.
The puzzle path in TseGo
15,000 problems arranged as a path, from 25 kyu beginner shapes up to dan-level problems, across 9×9, 13×13 and 19×19 positions. Categories cover life & death, capture, tactics (tesuji) and endgame.
Hints escalate in three steps instead of just showing the answer: first the zone, then a tighter zone, then the exact point. That way you get unstuck without losing the training value.
All of it works offline and free, with no account.
A realistic study routine
| Time | What | Why |
|---|---|---|
| 10 min | 10–15 easy tsumego | Reading, pattern recognition |
| 20 min | One 9×9 or 13×13 game | Apply it under pressure |
| 5 min | Review the game | Find the move that actually lost it |
Thirty-five minutes a day. That is the whole method — see the rules page if you are just starting, and the AI page for how to get a strong opponent that fits your level.
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